Competitor Numbers
Competitors MUST report to the Secretary before proceeding to the dressage arenas.
All riders must display their competitor number during both dressage and showjumping. Bridle, Saddlecloth numbers or Number Bibs are all acceptable. (Chilham Park will not provide number inserts for Bibs, please bring your own insert: A4-sized with the competitor number clearly visible.)
COMBINED TRAINING
General
Commanders are permitted for the dressage phase.
Snaffle bridles only
Whips and spurs permitted.
Flash/drop nosebands allowed.
Scoring
The dressage phase is conducted according to British Dressage rules.
The marks for the dressage phase are totalled in the normal manner.
The jumping phase is judged under BSJA rules.
Any faults in the jumping phase are deducted from the marks awarded in the dressage phase.
Placings
After combining the dressage and show jumping scores, the competitor with the highest score will be the winner.
In the event of a tie, the competitor with the highest dressage collectives will be placed higher.
EVENTERS CHALLENGE
The Eventers Challenge will be a mixture of show jumps and portable cross country fences. Starting and ending in the show jumping ring, competitors will go straight from the show jumping into the cross country phase. The height stated will be the maximum height of both the show jumps and cross country fences.
This is not a speed competition and a plan of the course with an optimum time will be posted 30 minutes before the class starts. The Optimum Time will be determined by the Organisers to ensure a competitive but safe round can be completed.
General
Approved back protectors must be worn.
A PAS015: BN1384, ASTMF10063 Snel E2001 marked jockey skull cap is compulsory.
Cross country or show jackets can be worn.
Bits and all tack an dsaddlery must comply with British Eventing regulations.
Whips must now exceed 75cm in length
Scoring
Penalties will be as follows
| First Disobedience |
4 penalties |
Second Disobedience (cumulative) |
8 penalties
|
Third disobedience (cumulative) |
Elimination |
| Knock down of obstacle |
4 penalties |
| Fall of horse |
Elimination |
| First fall of rider |
10 penalties |
| Second fall of rider |
Elimination |
Every second or part second over Optimum Time |
0.4 penalty |
Every second or part second under Optimum Time |
0.4 penalty |
Exceeding time limit (twice Optimum Time) |
Elimination |
| Retaking obstacle already jumped |
Elimination |
Inappropriate or dangerous riding (eg: excessively fast) |
Discretionray Elimination |
Placings
The competitor with the least number of jumping penalties and closest to the Optimum Time will be the winner. In the case of a tie, the competitor under the optimum time will take precedence and be placed higher.